Turns out the answer was simpler than that
And don't sleep on him either
There have been justified gripes around Wizards of the Coast putting catch-up stipulations on Whites ramp, but remember: you can activate this in response to cracking fetches or at any other time youre temporarily down a land, making it pretty easy to end up ahead
But even better is the fact that it has a second ability: you can use it to exile undead creatures, a nod to the fact that healing items in Final Fantasy can be used on undead enemies to do damage instead
My first impulse was that if you use it alongside cycling cards, you can throw one mana cards into the graveyard, exile them with these two, and cast otherwise uncastable spells for free: Crashing Footfalls, Ancestral Visions, Gaeas Will, Hypergenesis are potentially cool, but also what does it matter if you draw a lot of cheap creatures
I went over and took this picture recently: I saw them every time I got water